Genesis REVIEWS: Ghouls 'n Ghosts

Known as one of the most difficult games in its time, the Ghouls 'n Ghosts series is unfortunately not remembered often for being technically impressive as well.

With Ghouls ‘n Ghosts on the Genesis, we have a great-looking action game that is hard as nails but also fair in its difficulty.

32: Ghouls 'n Ghosts:-

Year: 1989.
Genre: Action Platformer.
Publisher: Capcom.
Developer: Capcom.



"Good luck, Arthur. I believe that you will defeat Loki"

While the setting (as the name implies) involves the world of undead Ghouls and Ghosts, this doesn't mean that the game's style is of macabre horror. It humorously uses undead and horror imagery, more like a Halloween festival than a satanic ritual.

It does that very well, resulting in a unique world where Arthur's worst enemies look like a cartoonish version of the goons in Castlevania. Arthur himself doesn't look half serious, especially when he is hit and walks around in his boxer shorts.

But he does look cool surrounded by lightning


True to series tradition, you are unable to see through the final ending until you beat the game twice. First time, you realize you should have come in with some magical weapon. Note that you actually need to find that weapon in a random chest and reach the final boss while using it.

As a reward, you get a hilariously translated ending. Of course, this is not a game you go through to see Arthur kiss his princess, but a game where the journey is its own reward.


"Arthur, you've done well so far, but go back to your village"


Ghouls 'n Ghosts difficulty comes from two sources. First, is that at most, you are two hits from death. Second, is that everything in the level is out to get you, and they shoot projectiles as well.

Despite being in a medieval setting and using swords and lances as weapons, this game is more of a shooter than a hack-and-slash game. Arthur throws around whatever weapon he uses, making this more of a run-and-gun game than a methodical brawler. And run you should.

Because you can never get rid of enemies, as they come from all directions. On one level, you have to avoid some jumping turtle maniacs that come at you (and they can't be destroyed) while dealing with some of them on the ground, spitting some green stuff.

To fend against your enemies, you cannot rely on your defenses. Your armor is cheaply made, and one shot can destroy it. Finding more Armor is not guaranteed. The best defense is a barrage of flying lances and axes to carve a path forward.

You will always be staring at your impending execution


There are 6 different weapons you can use in addition to the magical weapon you need to finish the game. Generally, all weapons are useful in some instances, except the Sword with its close-range capabilities only.

Once you get the golden armor, though, not all weapons are equal, and the sword actually gets some use (but not by much). Each weapon has a magic power that you can infinitely use by charging the attack button, and that power is obviously better in some weapons and not others.

Anyway, with all these tools in place, Arthur actually has pretty even odds in his favor, that is, if you actually pay attention to everything happening in screen and learn enemy attacks and movements. This is why the short length of the game is not that much of an issue, because through different difficulty levels, and actually trying to speed run or get a high score, Ghouls 'n Ghosts is a game built for repetitive play.


"Arthur has finally defeated Loki, warrior the strongest in the world"

It is a definite surprise that one of the earliest games on the Genesis is still one of its best-looking games. While the choice of an all-black background might have been thematically appropriate, it is hard to think that it would add much visual variety to the game.

As such, Capcom focused a lot on the foreground, with both platforms and sprites receiving a lot of attention. This results in consistently good character sprites that animate really well. Starting obviously from Arthur, we notice how everything in his movement is fluid as well as stylish. The same can be said of both minor and major goons against him.

While some areas are not overly impressive, the majority of level design is visually great, and even attempts to achieve unique visual flair, as with the storm section in the first level.

It seemed like all 16-bit action games had an elevator level


Unfortunately, the soundtrack is clearly an early Genesis experiment. All the weaknesses of the Genesis sound chip are obvious here, as the melody is hidden because of the system's annoying screeches, and tracks lack the necessary depth to be memorable.

It's not that these are bad tracks, as some are remixed in Super Ghouls ‘n Goblins on the SNES to such great effect.

Even with an underwhelming soundtrack, Ghouls ‘n Ghosts, without actually stretching the limits of the Genesis, manages through smart art direction to craft a memorable and unique presentation.


In Conclusion:

I like a decent challenge. Initially, with Ghouls ‘n Ghosts, we see that this might not be an entirely fair task. Arthur has many enemies, and his armor is made by an incompetent blacksmith. However, we soon realize that the game's mechanics are simple and that we have every tool at our disposal to go the entire game without getting hit once.

We also see that it's a lovely-looking game, and that we might want to get hit just to laugh at Arthur trying to save everyone in his boxer shorts.

Final: 8/10 (Recommended)

Hey, you won, now go do it again

 

Pros:

  • Unique style
  • Great gameplay with challenge and depth
  • Great graphics


Cons:

  • Only a few levels
  • Underwhelming music


Tips:

  1. The Lance is easily the best all-around weapon.
  2. To actually fight the final boss, you need to find the Magic Ray weapon in a box, AND NOT TRADE IT FOR ANY OTHER WEAPON LATER.
  3. Only with that weapon can you fight the final boss.
  4. Rapidly press the attack button to fire more projectiles.
  5. Learn the distance of your jumps, because that helps you evade attacks instead of jumping into them.


Series:

For those reading one of my Genesis review blogs for the first time, here is the basic concept:

I already reviewed a bunch of SNES games, so, naturally, I am going to review the games of its prime competition. Does the SEGA Genesis stand a chance against the legendary SNES library?

My review series is based on the top 100 list of Retro Sanctuary

Originally, I posted most of my content on a football forum called "Goallegacy," which was the first online community I had ever joined. I found it to be the best place for a football fan (the REAL football, not handegg) to hang out on the internet, but the forum is not as active as it was years ago.


Next Game:

That's it for Ghouls 'n Ghosts, a difficult but fun game that I wouldn't mind playing all over again.

Next in the list is a game that was actually made by Capcom on the SNES, I am talking about Aladdin on the Genesis, which is #30 in Retro Sanctuary's list, and man say is the better Aladdin game in the 16-bit generation.


Stay Tuned.

For Previous Genesis Game Reviews:

The List

This blog was originally posted in Destructoid Community Blogs on October  26th, 2017. The blog was slightly edited to fit my newer review format. 

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