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Mega Man Lordspective: Mega Man X6

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Producer: Tatsuya Minami Director: Koji Okohara Release: 2001 Console: PS1 Commonly thought off as one of the worst games in the series, there is a lot of truth to that sentiment. At its best, Mega Man X6 is an imbalanced mess of a game that delights for moments but infuriates as a rule. As the second game made by the same team without Keiji Inafune's influence, it's clear that they had an eye on the weaknesses of X5 and they aimed to correct them. Yet, while their intention was good in some cases, their aim was woefully off, and nearly every change the game made was for the worst. Take the expanded levels for instance, which in theory addresses the main issue of unimpressive stage design in X5 . These levels are indeed more expansive, yet they repeat their gimmicks in a mind-numbing fashion in certain instances, while having one of the most imbalanced and frustrating placements of enemies and obstacles in the series. Seemingly, the game itself knows it's unfair since it...