Saturn REVIEWS: Burning Rangers
22: Burning Rangers:
Year: 1998.
Genre: Action, Third-Person Shooter.
Publisher: Sega.
Developer: Sega.
"Sense a split second. Treasure the life. Have a Goddess on your wing"
This is very much a '90s game. You can figure out that much from seeing the opening anime scenes, which invoke much of the "cool" imagery that was common in the day, from big-handed armor suits to wisecracking long-haired protagonists. The unique twist in Burning Rangers is that this ragtag group of anime archetypes is firefighters.
Seeing much of the video game space being dominated by games about shooting people, Sega decided to do something different with this 3rd person shooter game of theirs, opting to design a game about saving people instead of killing them. Ironically, this doesn't change the core shooting gameplay much as the targets are now balls of fire rather than ghouls and goblins.
Meet your futuristic firefighting team |
I guess that the firefighting gimmick, combined with the futuristic Anime style, does provide a unique story that has never been told in video games before. However, that doesn't make it a necessarily good story.
Although, if you are a fan of cheesy 90's anime, then the cheesy dialogue and voice acting have their charm.
"You must evacuate. It is too far from your location. We don't have enough time"
As I mentioned above, this is a 3rd person shooter with fireballs as targets. Yet, that simple description doesn't do the game justice since the focus is not actually on it being a shooter.
The focus, like in many Yuji Naka games, is on movement. In this case, movement in 3D space. Burning Ranger's main gameplay hook is in the speed you can get from one place to another in the map to save people and extinguish fires. This speed is the result of the booster shoes the character wears, which allow them to dash forward and fly around in unprecedented fashion.
You should try and master your jet packs as soon as you can |
In fact, I am not sure any game at the time had the freedom of movement that was present in this title. With the ability to cross massive distances, both horizontally and vertically, you can virtually keep flying most of the level and rarely touch the ground.
All that movement is in the service of getting to fires and victims quickly in a maze-like map, as the game challenges you for faster times and better performances as a firefighter. It is exhilarating most of the time, that is, until the game's age-related issues start becoming more obvious.
"But if I don't give it a shot, we can't save them all. I must save the others. It's my turn to help others. I will never give up"
There is no hiding the obvious age of Burning Ranger's graphics, which affects the visual variety of stages as well as puts an obvious strain on the framerate. However, that's not the biggest flaw in the gameplay.
As usual in early 3D games, the camera controls are wanting, and the lack of analog controls is an obvious issue. Due to the excellent movement mechanics of the game, both issues are not as big a problem as they could otherwise have been, but they are issues nonetheless.
Not a lot of "Burning" issues though (get the joke?) |
Honestly, the game's shortcomings are excusable mainly due to its short length. With only four short missions, the game can be completed in one sitting. True, this allows for repeated playthroughs to get better scores and master the system. However, I didn't find multiple playthroughs to be as rewarding as the first, and even then, the gameplay wears thin by the fifth hour.
"Say hello to Big Landman, he is our most skillful ranger"
Depending on your tolerance for early polygonal graphics, you will either be charmed by this game's more than competent visuals or get a slight headache from all the flickering lights and the poor graphical detection.
It is not ugly, nor is it unplayable. Still, it requires getting used to, especially when the background suddenly starts appearing in the foreground.
Sometimes the game is a garish assault on the senses |
Musically, the game has some good tunes. However, due to the need to listen to the voice guidance system, the tracks are more muted than usual, which unfortunately doesn't give you enough chance to appreciate the game's soundtrack.
As for that voice guidance system, it is nothing if not innovative. With your commanding officer trying to guide you through the burning buildings, it helps that her voice acting is not bad, even if it is weirdly inexpressive (unlike most of the cast, who alternate between clichéd to hammy voice acting).
In Conclusion:
Burning Rangers is an innovative game that hedged its bets on its unique setting and gameplay system, carrying it beyond being a short game to be traded in at the first opportunity. I think that its reputation today proves Sega won that specific bet.
For the modern gamer, the short length is a blessing because it allows them to experience the best of the game without its shortcomings becoming too obvious.
Final: 7/10 (Somewhat recommended)
Pros:
- Unique movement system
- Unique setting and style
Cons:
- Poor camera controls and lack of analog movement.
- Aged 3D graphics.
That's so 90s |
Tips:
- Look around for victims off the main path.
- You can dodge by hitting the jump button in a direction at the same time.
- One hit loses all of your hard-earned crystals.
Series:
For those reading one of my Saturn review blogs for the first time, here is the basic concept:
I
already reviewed both major Generation 4 consoles, and am now to review
Generation 5 consoles, starting with the Sega Saturn. In these reviews,
I take a top 100 games list and review the games that interest me in
that list.
This time, my review series is based on this top 100 games list from Retro Sanctuary.
This is Big Landman if you were wondering |
Next Game:
I guess I enjoyed Burning Rangers despite initially being apprehensive regarding its graphics. This proves that a good game can shine even if it doesn't look its best.
Next, I will be writing a report about the games from #29 to #20 in the Retro Sanctuary list before I play Dragon Force at #16 on the same list.
Stay Tuned
For Previous Saturn Game Reviews:
This blog was originally posted in Destructoid Community Blogs on November 10th, 2019.
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