PS1 REVIEWS: Monkey Hero

Imagine The Legend of Zelda: A Link to the Past but with much less charming graphics that didn't age very well, an unimpressive soundtrack, and some painfully slow gameplay and animations. Then, put in a by-the-books character in an unimaginative world fighting some unimaginative enemies.

That's basically Monkey Hero in a nutshell, as boring a Link to the Past clone as you can imagine.

A72: Monkey Hero:
Year: 1999.
Genre: Action Adventure.
Publisher: Take-Two Interactive.
Developer: Blam!.



"Now I will rule this land and NIGHTMARE will reign supreme! Go forth my minions and conquer!"

The world of Monkey Hero is divided into three realms: DREAMS, The Waking World, and NIGHTMARE. As you might expect from the naming convention, the NIGHTMARE realm denizens invade the Waking World to cause havoc.

Enter the hero of the game, the aptly called Monkey, to save the world. You do that by gathering the eight pages of the STORYBOOK (by now you may have noticed my use of CAPITAL letters, which simply mirrors the game's style of STORYTELLING).

This is done in a typical Zelda style by going from dungeon to dungeon, but the game never has the style, NPCs, or general feeling of adventure to feel remotely exciting. The game lacks charm, and that's most evident in the design of the game's world and characters.



The game lack character in its design


Even if you accept the fact that a top-down 3D world would never look as good as the sprite-based masterpieces of the SNES era, that doesn't excuse the poor art direction in display here. Colors are muddy and the world is very dark. Character designs are boring, with enemies modeled after bargain bin monster designs.

Nothing in the game is creatively imaginative or remotely interesting.

That extends to a musical score that repeats mediocre tune too often. I get the rhythmic and jungle tunes is trying to convey, but I don't think the soundtrack is interesting or fun to listen to at all.

"Only you possess the strength and bravery to gather the scattered pages of the STORYBOOK and restore its MAGIC"


Unfortunately, the lack of fun extends to the general gameplay itself. It's a Link to the Past with slower and more boring gameplay.

True, in principle, this is the same gameplay loop as the famed game. You go from dungeon to dungeon, getting items to unlock the path to the next dungeon. Each dungeon has a bunch of light puzzles and some enemy rooms.

Normally, this should be a derivative game that is fun nonetheless, since its apes a very successful formula. However, the game is just so damn slow and mediocre at everything it apes. Monkey's base attack has a pathetic and unpredictable range. His other items are not better.


For some reason, it lacks lighting as well


Movement wise, the game is not as snappy as other Zelda clones, suffering from a sluggish malaise that permeates through every moment in the game.

Eventually, the general sense of mediocrity makes this a difficult game to enjoy even if it doesn't do much that makes you actively hate it.

In Conclusion:

Usually, being a Zelda-clone is used as a pejorative for games that are perfectly good. Excellent Action RPGs like Soul Blazer and Terranigma were described as such, but both were great games.

I don't think it's negative to be inspired by such an iconic game as A Link to the Past.

However, in the case of Monkey Hero, it copies the basic formula of the game while downgrading every part of it. The end product is the skeleton of a good game with the flesh of a bad one, and once the flesh rots away, the bones crumble without the necessary support.

Final: 5/10 (Not recommended) 

Pros:

  • It's inoffensive


Cons:

  • This is basically as boring a Zelda clone as you can get


Tips:

  1. When you hear a chime (usually after you clear a room from enemies) it means that a chest appeared.
  2. Talk to NPCs to get hints about the best area to visit next.




Honestly, I had some hopes for the game at first


Series:

For those reading one of my PS1 review blogs for the first time, here is the basic concept:

I already reviewed both major Generation 4 consoles, and am now reviewing Generation 5 consoles. I already finished reviewing the Sega Saturn, so I am now reviewing the PS1. In these reviews, I take a top 100 games list and review the games that interest me in that list.This time, my review series is based on this list from Retro Sanctuary and other sources, since the PS1 can handle a list bigger than a top 100.



I guess the opening cinematics should have clued me in better


Next Game:

So far, I didn't have the best of luck in this additional list. I hoped that a Zelda clone would at least be half-enjoyable, but Monkey Hero was just so damn boring.

I don't actually expect much from the next game at #A71. Blaster Master: Blasting Again is not widely considered a good game, but it may be an interesting twist to the famous series.

Stay tuned.

For Previous PS1 Game Reviews:

The List

This blog was originally posted in Destructoid Community Blogs on July 23th, 2020.

Comments

Popular posts from this blog

PS1 REVIEWS: Grandia

PS1 REVIEWS: Disruptor

PS1 REVIEWS: Dragon Valor